Website powered by

ADORATE : DARE 2025

ADORATE is an Indie RTS cult management game created in 4 weeks during DARE.
I was a 2D Game Artist: Illustration, UI/UX Design, Rigging and Animation.
NOTE: This project is still ongoing so this portfolio is subject to change!
ADORATE is now officially on STEAM! Please wishlist to support. https://store.steampowered.com/app/3892430/ADORATE/

Fishbowl Logo art and design by [LAH] Lara-Anne Herron (https://lara_anne_herron.artstation.com/)
Adorate Game cover art by Samuel Simpson (https://samuelsimpsont.artstation.com/)

Fishbowl Logo art and design by [LAH] Lara-Anne Herron (https://lara_anne_herron.artstation.com/)
Adorate Game cover art by Samuel Simpson (https://samuelsimpsont.artstation.com/)

Promotional material created for ADORATE's showcase at conventions

Promotional material created for ADORATE's showcase at conventions

Modular UI assets and 2D VFX. Created assets to be used with 9-slice technique for scalable UI and to be the building block basics for all UI.

Modular UI assets and 2D VFX. Created assets to be used with 9-slice technique for scalable UI and to be the building block basics for all UI.

Early concepts of characters and mock game screenshot used to pitch ADORATE as a concept

Early concepts of characters and mock game screenshot used to pitch ADORATE as a concept

Collection of some concept art created during game development

Collection of some concept art created during game development

Character and VFX assets were hand drawn then split into layers to allow for 2D Rigging and animation.

Character and VFX assets were hand drawn then split into layers to allow for 2D Rigging and animation.

Using the 2D Skeletal Tools Plugin for Unreal Engine I rigged all the characters and some spell VFX. The Cultie character had a modular mesh which allowed the skeletal animations to be shared between different friendly and enemy units

Using the 2D Skeletal Tools Plugin for Unreal Engine I rigged all the characters and some spell VFX. The Cultie character had a modular mesh which allowed the skeletal animations to be shared between different friendly and enemy units

Video of Adorate gameplay featuring assets and animations I created.

Official Gameplay Walkthrough